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With the addition of a third character, comes two new gameplay enhancements the ability to cancel a Team Up attack, and the Party Up attack.
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The player can still execute a Team Up attack as in the first game but this time, the two light attack buttons will perform the attack with the player's A Partner, and the two heavy attack buttons will perform the attack with the player's B Partner. This game adds a third character to player teams but the game remains a one-on-one fighter. The majority of Project Justice's fighting system is taken from Rival Schools with a few additions. Gameplay Teams are made up of three characters.
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While it doesn't have an abundance of mini-games, the School Life mode makes a reappearance in the Japanese version (this time as a "board game"). It was later ported to the Sega Dreamcast in late 2000 (December 17 in Japan) and 2001 (April 13 in Europe as Project Justice: Rival Schools 2, and May 16 in North America). Set a year after the events of Rival Schools, the story involves a new series of unprovoked attacks on school students (some of which is believed to have been done by series protagonist Batsu). It also adds an enhanced Story Mode with branching paths (sometimes changing the player's available characters). The sequel to Rival Schools: United by Fate, Project Justice allows players to pick three characters for each team (instead of two), adding the second partner's team attack, the ability to counter a team attack, and a devastating new attack: the Party-Up special. Project Justice (known in Japan as Moero! Justice Gakuen, which loosely translates to "Burn! Justice Academy") is a 3D fighting game developed and released by Capcom for arcades (running the Dreamcast-based Sega NAOMI hardware) in 2000.
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